Saturday 17 August 2024

GT7 W68: Renault Sport Clio V6 24V '00

They may look like any other automaker playing it safe today, but French carmaker Renault has been known in years past to be perhaps the most utterly insane and daring car maker in the industry's history, seemingly just for the sake of it. In the 80s, they were the first to put an engine in the passenger bay of a hatchback and sold it to paying customers, just so they could race that Frankenstein design in rallies, only to follow that up in the 90s by putting a screaming F1 engine into a minivan. No, not an F1–derived engine; an actual, honest–to–FIA F1 engine. One would think then, that not a lot can scare balls–to–the–wall Renault into reconsidering its lunacy going into the new millennium, but ironically, all it took was a seemingly innocuous repeat of the Renault 5 Turbo formula to scare Renault—and other car makes—into never selling another rear midship hatchback to paying customers ever again. One could say then, that the Clio V6 single–handedly scared Renault into snapping back to its senses.


"Really? What's so scary about a 229HP hatchback?", you might be thinking at this point. Given its unhinged family tree, a Clio developed with Tom Walkinshaw Racing of Le Mans fame with a NA V6 engine in the back seems almost predictable, but the car itself was anything but when driven at speed. The initial run of the Clio V6 produced from 2000–2003, dubbed the "Phase 1", quickly earned itself a deadly reputation in real life for being an extremely difficult, if not outright impossible car to handle, with the car wont to spin itself out for reasons as clear and numerous as there are for anyone to spend 240,000 FRF (31,297 USD in 2000, 51,101 USD in 2024) to buy a 2–seater Clio V6 over the 4–seater FF Clio 172 it was barely quicker than to 100km/h. It's only years after the cars' production run ended did we get a clear answer as to why the Phase 1 drove the way it did; evo has a deeply fascinating interview with Steve Marvin, former director of Renault Sport, over the rushed and troubled development of the original Clio V6, where the passionate man goes in–depth into the hows and whys of the Clio V6's tendencies, necessitating the drastic—and arguably overkill—remedies of the Phase 2 Clio V6.


We Gran Turismo 7 players, for better or worse, have only the ill–reputed Phase 1 to accompany us in our campaigns. Thankfully however, the Phase 1's widowmaker tendencies just never seemed to translate across the digital divide into the PS4 era of Gran Turismo; I drove the Phase 1 back in GTS COTW Week 188, when I raced it against the 2015 and 2016 Clio R.S. 220 EDC Trophy, where I found that the older car was not only slightly faster than its newfangled siblings, but I also noted that "All three (cars) corner incredibly flat with very little drama", emphasis on the last three words. When RX8 later drove it in GT7 COTW Week 46, he (presumably) liked it so much that he just told me on the spot to automatically make the Phase 1 his next pick. And now, fresh off yet another physics update, the Phase 1 still feels incredibly solid, neutral, and chuckable in v1.49/v1.50 of Gran Turismo 7.


Like any hot hatch worth its petrol, the Phase 1 immediately gives its driver that emblematic sense of fitting snug in the palm of one's hand, as though all four tyres are within easy reach from the cockpit of the car as it rotates and dances through a corner with unassailable neutrality, with understeer gradually and tacitly being peppered in as the car approaches its limit. Even torrential downpour does little to faze the Phase 1, and classic RMR traps of Bathurst and Suzuka barely register as threats. Sure, it does feel rather heavy within said hand for its size and class, but it also has about twice the displacement a sane person might expect from a hot hatch, and just like the handling of the car, the power curves of this Laguna–derived 2.9L V6 are even and gradual, encouraging drivers to take it near the rev limiter with each shift while being more than capable of punching from below if the need arises. The only residues of the car's murderous reputation in real life found here in Gran Turismo 7 is at high–speed, where the rear can feel a bit floaty, and it dislikes sharp, sudden steering inputs regardless of where the speedo is pointing. Driven with the respect and smoothness any RMR sports car is due however, the digital Phase 1 presents itself as an incredibly well–balanced, communicative sports car that is difficult to fault!


Of course, serious structural changes and hardware are needed to transform an FF grocery–getter into a midship motorsports machine. Despite still looking very much like a regular Clio to the untrained eye, the Clio V6 measures 171mm wider and 66mm lower than a regular Clio, with increased track width and wheelbase to accommodate the rear seats' permanent mechanical passenger and the power it brings to the rear axles, which can reach a healthy 229HP (171kW) when the tach sits square at 60. Handling this power are Michelin Pilot Sport tyres, 205/50ZR17 up front and 235/45ZR17 rear, Comfort Soft by GT7's standards. A six–speed manual gearbox is the only option offered on this track focused wolf in sheep's clothing, though it does come with amenities like air con, power steering, leather–wrapped steering wheel, and an ample 61–litre petrol tank to make living with this exotic pet a little easier. The entire flared package balloons the Phase 1's mass to a frankly astounding 1,335kg (2,943lbs)—stupendously heavy for a hot hatch by contemporary standards.


All told, the RMR Phase 1 does the 0–100km/h dash in a claimed 6.4 seconds, which wasn't exactly slow. With this newfound power and rear drive, the Phase 1 can not only duke it out with much more modern hot hatches of today, but also lets it fit right into a conversation among some of the industry's most well known sports cars like the RX-8 and 86 twins despite its heavy mass figure. Cars in this performance bracket are my favourite to drive, because I feel that they have just the right balance of power, handling, and lightness to let the whole package shine without anything dominating the experience, with some of the industry's most renowned sports cars like the 901 Carrera RS 2.7, M3 SE, and S2000 falling within this bracket. None of the aforementioned cars however, are rear mid–engine, rear drive, and so the Clio V6 fills an aching void together with the MR2 Turbo and Elise, the former of which just isn't as quick as the Clio, and latter of which is sorely missing in the game.


In short, the Clio V6 fills a niche within a niche in GT7, and it takes some proper lunacy, or just laser–focused passion, to fill a gap so specific. It's just a shame that the Phase 1 in real life was so ill–received that it seemingly scared Renault into growing up, never to try anything this experimental and outlandish ever again, because the virtual car in Gran Turismo shows the world just how brilliant the Phase 1 could've been if the idea had been given the time and resources to properly blossom.

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