Friday 30 April 2021

Car of the Week — Week 131: Nissan GT-R LM Nismo '15

It's a well known and indisputable fact by this point in the game's 3 year and counting life cycle that Group 1 is quite simply the most whack category in Gran Turismo Sport. Consisting of wildly varying machines built with different rules and aims in mind that really should have no business racing each other, Gr.1 represents machinery from Group C monsters, break room VGT creations, and highly advanced LMP1 Hybrid wizardry. Gr.1 is also the only category aside from Gr.4 to feature different driven wheel layouts, with a mix of full time AWD, part time hybrid AWD, RWD, and FWD.

...wait, FWD?

Enter: The Nissan GT-R LM Nismo '15, a.k.a. "Longboi", a brilliant machine with no faults whatsoever that hadn't seen success in Gran Turismo Sport only because Gr.1 is a load of nonsense.


#21
https://www.gran-turismo.com/us/gtsport/user/profile/2251741/gallery/all/livery/2251741/1/6917599474317526017

test car
https://www.gran-turismo.com/jp/gtsport/user/profile/10677143/gallery/all/livery/10677143/1/6629316319452857353

Also well known by this point is how the real car... didn't do as hoped, in the one racing event it was specifically made to run in: the 2015 24 Hours of Le Mans, due to faults in its hybrid systems and debris, which are entirely out of the drivers' and engineers' hands, and therefore shouldn't be indicative at all of the car's merits. Because of its lack of results in both the real world and here in Gran Turismo Sport, it's difficult to even remember sometimes that the beloved "Longboi" is even in the game when lumped into Gr.TS050. With its three Achilles' Heels, parts failure, debris, and torque steer conveniently not being simulated in Gran Turismo Sport, is there a hidden gemstone buried deep in the shadows of the TS050 and 919, just waiting to be found six years after its initial debut? Had it been too quickly written off by fans and even its own manufacturer due to unfortunate circumstances? Is there a winning wolf sleeping underneath the stretched out sheep cloth-


...okay, maybe not.

I may say this in every racing car review: "It's very easy to judge a racing car. If it wins, it's good. If not, it's bad. Quite literally nothing else matters in a racing car." *Takes quick glances around* But, with the GT-R LM Nismo, we KNOW it's horrible. It's proven that in real life by getting out-qualified by an LMP2 and not even covering 70% of the race winner's distance, thereby scoring a grand total of zero points. And if you need more evidence of its suckage, all you have to do is to shell out a million credits to buy one and drive it for yourself, preferably not into the pit wall as you wheelspin and understeer trying to navigate out of the pits. To review this car listing its faults would be as big a waste of everyone's time as trying to review a 3D Sonic game; We know it's bad. And so instead of a review this week, I thought we might just chill out in an air conditioned room with a cup of Starbucks coffee and talk in a very relaxing and civilised manner about our experiences in and feelings towards the GT-R LM Nismo.

http://fiawec.alkamelsystems.com/Results/05_2015/03_LE%20MANS/86_FIA%20WEC/201506102200_Qualifying%20Practice%201/03_Classification_Qualifying%20Practice%201.PDF

https://www.fiawec.com/en/race/result/47

Somewhere like... here, for example. Please visit soon with a team of friends. Atmosphere is amazing, cars are menacing, comes with Starbucks and lots of pretty OLs!
https://www.nissan.co.jp/GALLERY/HQ/ACCESS/EN/

To drive, the Nismo certainly requires a lot of driver adjustment and getting used to, not just because it's almost literally a one legged man in an butt kicking contest, but also because you'll need to decide on what little settings you can change in the game prior to driving it: For starters, you'll want to knock your brake bias far enough backwards to get lapped 159 times by the Porsche 919, a common trick in this game with hybrid cars to harvest more regen charge under braking. While this turns your typical MR LMP1 into a snappy tightrope balancing act with the rear, the Nismo remains true, straight, and stable under trail braking — almost too much so for your typical racetrack not named la Sarthe, thanks to its long wheelbase. And speaking of hybrid systems, the one in the Nismo works in mysterious ways; while other LMP1s can charge their batteries by holding a smidge of brakes at full throttle, converting fuel into electricity, the Nismo won't charge its batteries like that. The only way I've found to charge the battery for a hot qualifying lap is to use about, say, half throttle up to redline such that you aren't using battery power, mash the brake pedal, harvesting some charge in the process, then half throttle up to redline again. It takes about twenty millenniums to fully charge the battery as a result, and it discharges very quickly as well; you'll be lucky to have any charge left past mid fourth gear.

https://youtu.be/gYLz1zoCvLM


Once you get your brake bias and charging sorted, you'll then want to decide on whether or not to use Traction Control, and how much of it. While TCS is almost always going to slow you down in this game, I find it worth considering in the LM Nismo to save your tyre and battery life by preventing wheelspin, because the latter is unavoidable even with the full strength of TCS on at 5, not to mention it somewhat helps with power understeer out of tighter corners as well. However, it utterly cripples the car in high speed sweepers, where the car is more than capable of negotiating a bend with its tyre-crushing downforce, but TCS simply goes, "DAME DA NE!", and cuts power to the wheels like an idiot. Other oddities include a complete inability to cut any kerbs on a racing track, regardless of TCS settings, because the stiff as bricks suspension and the combined 1,354HP make the inside wheels spin up to the speed of sound and spontaneously combust the moment you give uneven traction to either front tyre, engaging the diff and ensuring it also brings the other tyre with it, resulting in a sense of paralysis from behind the wheel until you wait and wake from the nightmare, which is, needless to say, a very slow, odd, and jarring experience, especially when you're doing LMP1-H speeds with LMP1 mass and LMP1 gearb-

https://youtu.be/GlAgHE5jEQA


...actually, the gearbox in this thing is a five speed, for whatever reason I'm sure is only known to Prince, making the GT-R LM Nismo feel more alike a Nismo GT-R LM to drive than a LMP1 that requires frantic paddle work. To stretch five gears from 0 to 382km/h (237mph), the ratios each have to be longer than the wheelbase, not to mention wider apart than the distance between it and the 919. First gear is good for a whopping 150km/h (93mph), and that means you'll negotiate most corners with it — and be forced to deal with the Godzillian wheelspin being in first beckons. Despite the engine's generous looking tabletop like torque curve, the ratios are so widespread that you really do have to shift near redline and downshift almost as soon as you can without blowing up the engine, simply because you'll need all of the powerband to ensure the Nismo has the acceleration and top speed it needs with only a five speed box, giving you little to no leeway in shifting, and a top speed that only just nudges out a 919's despite the Porsche literally dividing its engine power to propel the car and charge its batteries at those speeds. While Nissan can justify the FF layout, citing aerodynamic efficiency and exploiting loopholes in the rulebook, I really cannot fathom the sheer amount of stupidity that is required to elect a five speed when everyone else is running seven — at least. While not employed in the 24 Hours of Le Mans, or even most of this game's Sport Mode races, the 5 speed means there is simply no good way for the Nismo to launch from a standing start: traction control bogs the car and drops the engine well below boost for almost 3.5 seconds before you get up to operating range, which means that the fastest way to get it off the line is to balance the throttle manually and keep an ear out for the tyres and revs to gauge for yourself how much wheelspin you want off the line without falling out of boost or taking off half the front tyres' lives at launch. It's not exactly intuitive, fun, or fast, needless to say.

Something tells me no one at Nissan considered it might rain on June 13-14, 2015.

Oh! I thought I wasn't going to poop all over the car today! もーもちろん!今すぐいいことを書く!いいことばっかりじゃないのほうが信じられるですから!はい!英語の読者はそういうものです!本当です!

Once you get going physically and mentally though, the GT-R LM Nismo is actually pretty pleasant to drive, especially if you're already accustomed to the grossly overpowered FF cars of Gr.4, which feel sloppier than melting French cheese on a hot pavement in comparison to the Nismo's composure and immediacy. As one can expect from a LMP1 prototype, the suspension is set up to be stiff as bricks, and as such there is none of that horrendous nose lifting on power that plagues the overly powerful FF cars in Gr.4. There is no perceptible delay between input and result from behind the wheel, and the gs this car can pull are nothing short of savage; on the default Racing Hard tyres and 0 Brake Balance, this car will go from its drag limited top speed of 342km/h (211mph) to zero in roughly 4.8 seconds, which I'm sure is a faster way to stop than plowing through one of the poor chaps' houses on Le Mans. Nissan proudly boasts the aerodynamic efficiency of the car in comparison to its contemporaries, and for good reason: where this car really comes alive and shines is at tracks with several high speed sweepers, such as Toukyo East, where the amount of grip on offer feels enough to dislodge my brain through a TV screen, as there was no comprehending the limits of the car at high speed corners. On the Racing Medium tyres we were running on race day, one barely even has to lift for the tight infield chicane with the bridge sheltering the connection between the two turns, with only one other slight braking zone off the main expressway. I personally feel that this thing generates more downforce in dirty air than a 919 does in clean air. It's mind bogging enough to drive high downforce racing machines wherein more speed gives the car more grip, but that go kart like immediacy at prototype speeds in an FF of all things is, quite simply, entirely unique to the GT-R LM Nismo.

https://youtu.be/T_r_UGx1RT8


So, we know that the car is rubbish in real life and in Sport Mode. *OOF!* But maybe, just maybe, with a car that's so out of the box, perhaps it might be prudent to look elsewhere out of our usual box for an area where the Nismo can shine. Just like the road going GT-Rs, the Longboi secretly begs to be tuned to bring out its true potential Nissan won't give you upfront. The GT-R LM Nismo is already the single most powerful FF in the series' history even when just considering its ICE output alone, but as Vic has already alluded to in his review, Godzilla LM Nismo can be tuned to achieve nuclear power, all of which shoved through the front tyres, because, you know, why not? What could possibly go wrong?


https://youtu.be/fw_2N3tGMEg

I highly recommend you give this excellent video by Jay Leno's Garage a watch, as Jay shares a very compelling and infectious appreciation of the car as he interviews the chief engineer of the project, Zack Eakin. At about 10:16 in that video, Jay poses a question to Zack, which prompts the latter to reveal that the hybrid system in the Nismo can actually drive the rear wheels, and that they were (then) currently debating whether to drive the front or rear wheels with the hybrid system, as they could do away with a lot of drive lines and complications if they went with a pure FWD layout. Of course, we all know that the Nismo is FF in this game, with no way of changing the drivetrain layout. But here's hoping that, when if GT7 arrives, we can change the drivetrain layout à la Forza within Extreme Modifications, and perhaps even give it a 7 speed sequential, which should make the GT-R LM Nismo a true force to be reckoned with, especially considering its already obscene power in comparison to its rivals straight out of the box.

Not even the Loudboi 787B could save me from the Longboi when tuned!

Until then, I thought I'd try a quick retune of the 5 speed box to cruise to hilarious victories in Campaign Mode's Gr.1 Monza race, where this car will very quickly earn you back the credits and mileage points you spend on it. Because come on, can you look me in the eyes and tell me you don't want a 936+750HP FF car in your garage?

SPOILER:

Max power, min mass.
Brake Balance: +5 (rear bias)
Tyres: Racing Hard / Racing Hard
Suspension: stock, lol, why would you waste time meddling with the suspension when adding 55% more power to a car? We're trying to GO FAST here!
Diff: As shown. Very mildly loosened from default for placebo effect.
Gearbox: This is the important bit: pay attention! These steps have to be done in this very specific order!

1) Choose the full custom gearbox.
2) Set the Top Speed to minimum (200km/h)
3) Set the Final Gear to maximum (5.000)
4) Set the Top Speed to maximum (400km/h)
5) Set the Final Gear to 4.580
6) Set the individual gears as shown.

1st: 1.160 / 176km/h (110.6mph)
2nd: 0.815 / 250km/h (155.3mph)
3rd: 0.653 / 313km/h  (194.4mph)
4th: 0.555 / 368km/h (228.6mph)
5th: 0.487 / 450km/h (279.6mph)

Even on Racing Hard tyres, you can take the first chicane of Monza no chicane (what...) at high 90s km/h, which should still keep the engine on boost in first. It'll do around 375km/h on the home straight of Monza off hybrid assist in clean air, and will nudge 400 on Route X.

Also, you can't tell me this isn't the coolest exhaust backfire in motorsport history! I can only imagine what they must look like in real life in the dead of night from the cockpit!

Almost as if I wanted it, the GT-R LM Nismo comes up in Car of the Week just as I wrap up a way-too-long philosophical ramble about how results and lap times aren't everything, and that there is merit and value in cars that don't necessarily put down the best numbers. All the more ironic it is then, that the GT-R LM Nismo, a prototype racing car built only with the most objective of goals: to win, and nothing else, is perhaps the best car to exemplify that belief. Sure, it didn't win. It did embarrassingly, in fact. But look at the journey Nissan took with this car: it sought talent from unconventional channels, namely the GT Academy, to drive a multi million dollar machine. While other manufacturers keep their prototypes closely guarded secrets, Nissan was more than welcoming to the press, allowing photos of the car without its shell on and entertaining several interviews about the car. You can tell they were confident. You can tell they were excited. You can tell they love racing, new ideas, fostering new talent, exploring new possibilities. Don't we all wish our workplaces could be a lot more like that? Other manufacturers always love to claim how they're so different and unique from others (I'm a fanboy of one, but Hiroshima's a looong way from here), but Nissan not only talks the talk, but runs the race as well. Even after the cars' embarrassing results in the 24 Hours of Le Mans, Nissan still continues to allow it to appear in games, which tells me that they are proud and unashamed of taking a risk that didn't pay off. And really, just because it lost horribly in a race due to debris and electrical failure, does that mean that their idea and interpretation of the rules had no merit? That new, possibly better ways to achieve the same result are not worth exploring? That courage, and the people at Nissan who engineered and greenlit this financial risk, aren't worth celebrating? I have a very distinct feeling Nissan would've been on the top of the world if they actually managed to win 2015's 24 Hours of Le Mans, and that we'd still be buzzing about it to this day. It really just goes to show that the line between genius and insanity is simply down to something as binary and barbaric as results.

And that I feel is a fault of us as humans, not the cars.


Yeah, don't review a car; review an entire species! Way to go, me! How much sugar did they put in this coffee?!

The GT-R LM Nismo may not have won 2015's 24 Hours of Le Mans. It certainly isn't going to win Car of the Year awards from us. But there is one thing it has won very convincingly: my utmost respect for the brand.

いいえ、ちゃんと褒めていますよ!悪いことなんて考えられない!何?「助けて!」って書いてない!本当だ!ま…まさか!このコーヒーに…!アアアァァァ!

Monday 26 April 2021

ACS150421: Adulting

After maybe literal months of procrastinating, I finally took the time out today to get my head shaved. And it feels so good.

There perhaps is more reason this time than the throwaway answers like "procrastination" and "depression". I've been super busy and super tired with work, and because of that, I've been severely behind on several personal aspects of my life, writing being the prime example. I even have a full post in the works explaining exactly why and how, but... it's a mess. My mind is in a mess and my Blogger dashboard is just a small representation of that. I have so many things to write, I feel so much. So many things important to me have been happening. I try to take time off work to write them all down. But they're all so huge that it takes more than one writing session to write, and then it's back to like, a straight six day work week for me with no time or energy for anything else in my life. I feel an incredible amount of pressure to provide for myself, for my family, and to prove my own worth as a person to myself, and money seems the easiest, most straightforward quantifier for that, because I haven't anything else like looks, talent, charisma, or what have you. I even went as far as to say in that as of yet incomplete post, that nothing else feels real to me other than money nowadays.

After a hard three days at work, I think Mondays have become the de-facto off day for me in my 6 day work week, voluntarily or otherwise. I still feel a nagging feeling to work today, simply because nothing else feels real to me, not even writing. But I did tell myself to finally go get a haircut today because my bed hair is beyond annoying each morning, and I don't want to have to deal with that shit every morning before working, and so I begrudgingly went. I felt mentally wiped out, especially when I was out and about on my own, in a mall. I just felt like shit for no apparent reason, and I think my time with my therapist has made me more readily accept these bouts of "randomly feeling like shit" as normal, because he believes I have depression when I have trouble convincing myself that I do. I loathed every moment I was out there. It felt like a chore, like I had to take time out of my busy schedule to do something for a stupid kid I couldn't give two shits about if he died the next instant, that I never wanted. I began to overthink. All sorts of bad thoughts came back to me. Thoughts that I hadn't had for quite a while, because I've been too busy working, too busy driving, to give those thoughts any space to fester. But they will always be there. At this point, I almost feel like... no, I'm certain of it. I'm just running away from my personal problems, using work, money, and "adulting" as a palatable façade. I suppose that too, is a prerequisite skill of being an adult: making something that's shit look not like shit. That, and selling your soul to a large corporation in bid to survive and eke out a living.

Sometimes I think life ought to be more than this, but it's a scary thought. Scary, and impractical. At some point, I've settled for simply being alive, to continue this meaningless cycle of suffering. I wouldn't know how to answer to the me from the past few years struggling with existential questions like that. But it's not my job to answer to him. Right?

Thursday 22 April 2021

Car of the Week — Week 128: SLS AMG & Week 130: 911 Carrera RS Club Sport

Car of the Week — Week 128: SLS AMG & Week 130: 911 Carrera RS Club Sport


"But XSquare", I hear you exclaim before I've even typed the first word of the first paragraph. "Why are these two cars being lumped together in the same review? One's a luxury GT cruiser, and the other's a stripped out track toy! These are two very different cars from very different companies from very different time periods at very different price points that are engineered to do very different things!" And you'd be right about that. Because I made you say that in my writing and how could I possibly be wrong about anything? "Surely there must be more similarities between these two cars than the fact that they're German NA 2 door performance cars that you've been wanting to test in Car of the Week, right?"

Not really, no.


If I were writing a story, maybe I could make some cheap excuse like a rich tycoon named Pelax or something sponsoring me an all expenses paid trip to Germany for a Very Serious SLS AMG Review of the Car of the Week N Stuff, possibly with women too scantily clad to post here on GTPlanet posing next to the cars to waste all the money we spent on photographers, all of whom may or may not also be on recreational drugs. You make up your own narrative on this one; I'm too lazy to make German license plates because they're such an unholy pain in the butt, I'd sooner do my own prostate screening by sticking my head up there. See? My narratives are horrible. You're better off imagining your own scenario — or hiring someone named Brad or something to come up with one for you — as to why I'm lumping these two cars together in one review.


After being surprisingly smitten by the SLR McLaren, and already having heard rave reviews for the AMG GT, I was very, very curious about the middle child that is the SLS AMG. Losing the McLaren badges on the car shed about three fifths of the cost and a commendable 148kg (327lbs) in comparison to the SLR, while still retaining the use of a "sledgehammer" V8 up front, mated to an actual gearbox this time around. Rectifying the SLR's most glaring flaws, the SLS AMG represents huge steps in the right direction to course correct from its older sister, which had a lukewarm reception at best, both in the market and here in COTW. Backed by a winning recipe, the SLS unquestionably runs circles the size of the Nordschleife around the SLR, and was highly successful in sanctioned motorsports as well, but I'll cover the racecar versions of the SLS another day (maybe...).


The fabled M159 6208cc NA V8 engine that is used in the SLS GT3, and continues to see use today in the highly successful AMG GT3, first appeared here in the SLS road car, and yes, it's shamelessly marketed as a 6.3L, because who doesn't love exaggerating about the size of their girth if they didn't have to stick it up to a ruler under public scrutiny? All it takes is to gently roll on the gas pedal, and you'll immediately understand why this engine is so revered, and why Mercedes makes you jump through convoluted hoops and hurdles to turn off traction control; this thing has EV-esque torque from idle — so much so that doing doughnuts in second gear on uprated Sport Soft tyres is a breeze for this thing. While engines are traditionally lubricated with oil, I refuse to believe the SLS' engine is lubricated by anything other than butter, because this thing revs so deliciously s i l k y s m o o t h , it's hard to believe this engine even has a redline, because all it seems to want to do is to rev, rev, rev! I smack the limiter on the SLS almost as often as I shift correctly because of how alluring and addictive it is. If there's any car that needs a factory beeper fitted as standard to come on at 500rpm before redline, it's not an RX-7; it's this. It is everything anyone can want from a big engine: V8, big displacement, gobs of torque down below, healthy power up top, delicious butter smoothness, effortless doughnuts, all while sounding like the burliest and angriest of bakers in the world. In an industry that's being rapidly electrified, the fuel eviscerating M159 engine feels like an unapologetic, steadfast celebration of the internal combustion engine, and it was love at first rev for me.


Cheaper, lighter and faster than an SLR, with a bigger engine mated to a lightning quick 7 speed DCT sending power only to the rear, colour choices that extend beyond black and silver, an interior that still stands adamant and elegant to the test of time, handsome looks, gullwing doors... what's not to love about the SLS?

Even though it's less powerful and lighter than an SLR, I wouldn't have guessed either fact if I hadn't seen Alex P's timed run of the Nordschleife in both cars. The 7 speed DCT gearbox in the SLS compensates greatly for the power deficit if the lightened mass doesn't do enough of a job for it already, and the end result is that the SLS outruns the SLR in the corners and straights, though the SLR does rein back in its younger sibling on tracks with long straights, such as Bathurst and the already mentioned Nordschleife, partly with its 46HP (34.3kW) power advantage on tracks with long straights, and partly also, ironically, with the mechanical advantage of taller gearing at speed; curiously, 6th in the SLS is already geared almost on par with 5th in the SLR, resulting in the SLS losing out past 300km/h (186mph) the SLR, and consequently, lap time gaps at these high speed circuits that vastly undersell how much faster the SLS is most of the time.


And although markedly lighter than the battleship that is the SLR, the SLS certainly doesn't feel lighter in the corners; while the suspension in the SLS is amply set up for its own size and mass when driven on its own, in direct comparison to its heavier, yet tauter sister, I find that the SLS exhibits way more body movements in comparison to the SLR, most notably roll. This is reflected in the spec sheets: the SLR has natural frequencies of 2.25Hz front and rear, in comparison to the SLS's 1.60Hz on both ends. As a result of this, the SLS feels wholly incapable of utilising any of its lessened 570HP (425kW) and mechanical advantage offered by the first 5 speeds of the DCT gearbox it has, and is so liable to snap oversteer on you mid corner you come to expect it and actively work to be gentle on the car to avoid it rather than it being an exception you attempt to correct when it happens. While the SLR was more than happy to wear uprated Sport Soft tyres, the SLS feels completely thrown for a Südschleife by the same compound we ran on race day for both cars. The SLR felt like a luxury GT cruiser role playing a sports car for fun, while the SLS is a luxury GT cruiser that seems to do the sporty bits only begrudgingly, like a kid who's had to score straight As so as not to disappoint their parents or fall behind their siblings. You can tell the same willingness and enthusiasm isn't present in the younger sibling, even though it does the job all the same.


What this results in is a car that seemingly combines the worst of both the FR and MR worlds, being a FR car with a rear mass bias of 47:53 according to the game's description. Trail brake into a corner, and you immediately feel the inertia of the long nose refusing to comply, while the rear end simultaneously wants to swing out as though a comically sized sledgehammer was rear-mid mounted in the car, not at all helped by how the track of the car is mysteriously set up to be 31mm narrower in the rear, resulting in both under and oversteer at the same time on corner entry and being more than a handful on exits, and the suspension setup of the car is ill-equipped to handle the sashaying tendencies of a 1,620kg (3,571lbs) car with a 2,680mm (105.5in) wheelbase. Couple this behaviour with with gobs of torque the 6.2L engine is capable of, and you have a car that seemingly rejects societal norms and pronouns, and would much prefer if you referred to it as a car with a track of 2,680mm and an "average wheelbase" of 1,666.5mm, because it feels happier going sideways than it is going forwards. Tackling corners in the SLS, especially downhill ones, require careful tiptoeing around the car's ill temper and prerequisite knowledge of its tantrums. Because of the softer suspension setup, and also how ridiculously quickly it will burn through fuel and chew through tyres, I find it very difficult to set lap times with any consistency in the SLS, and it ironically makes for a fantastic car to KANSEI DORIFUTO in, because half the time you're trying to take corners "properly", it's already inertia drifting anyway, which may well be the fastest way to get the SLS' nose to hit an apex, and it's so adept at doughnuts that I uncharacteristically gave up on a race after a spin, and just kept doing doughnuts on the track, which the SLS felt more comfortable and built to do than actual cornering. For some context, this didn't even happen when we raced the Charger Hellcat (review coming soon, I promise... probably... hopefully... possibly).


On more subjective fronts, the SLS simply doesn't hold a candle to the SLR in my mind. The styling, for a start, looks a lot more serious, more sedated, and more of a grandfather clock than the more daring and unique looking SLR. In a Mercedes showroom or parking lot, I'd probably lose an SLS in the crowd, but I sure as hell wouldn't miss an SLR, if that makes sense. And while the M159 engine in the younger car is, in every aspect, a fantastic engine, I... kinda miss the supercharger whine of the old M156, not to mention the hysterical KA-CHUNK KA-CHUNK noises the shift buttons make.


Please don't get me wrong, though: even though I prefer the SLR to it, the SLS is a fantastic car by its own merits. It's just a little disappointing for me personally, someone who had been pleasantly surprised by the sportiness of the SLR, and had looked for an improvement of the recipe in the SLS, only to find that it seemingly doesn't share that same track focus and dedication to sensation as the SLR. If I were to hop into the SLS without prior experience of the SLR, I wouldn't be able to say a bad thing about it. I could more than excuse any perceived sloppiness of the SLS by saying it handles brilliantly for its size and mass, which it absolutely does. Objectively speaking, the SLS is a better car than the SLR, not just in all aspects, but also with huge steps in each area. I greatly respect and like the SLS, and even though I prefer the SLR to it, I wouldn't feel like I was being shortchanged at all if I were offered an SLS in its stead.


I feel like the SLS is the kind of car that's just lost in translation to the digital format, especially into a competition centric game such as Gran Turismo Sport. I would love to take in its leather interior and beautiful stitching in real life, and cruise along the highways with its monstrous torque and soundtrack. Despite it not being as track focused as the SLR, the SLS can be driven hard, and much fun will be had from behind the wheel if you do decide to beat on it, especially if lap times and making use of every millimeter of the track aren't your thing, and you just want to rip off your necktie, throw away your blazer, and for however briefly they will last you, vapourise some tyres and fuel in the noisiest and most childish of fashions.


In a way, the SLS feels like a kid born to successful parents: it's dressed up to look dignified and sophisticated, but it's uncertain and playful at heart, who punches way harder than it perhaps realises, with an unhealthy appetite for doughnuts and energy drinks. It's unencumbered and undiluted by the evils of the world that is hybrids, EVs, and turbos, and its innocence and purity is worthy to behold, protect, and even be unknowingly proud of, because I think we all wish we could have retained more of that purity and innocence, both in our personal lives and in our cars. We know this purity will disappear one day in the future, but just being able to see and experience it now is a treat that will make the future a little more bittersweet in reminisce. Someone at Stuttgart tried to give this innocence form. Tried to hold it. Tried to preserve, immortalise it. Made it into an art form, made it a way of expressing one's desires. And the end result is that, for almost a quarter of a million USD, you too, can have a physical object that you can hold, own, preserve, that lets you relive that experience as and when you please. Even if the car isn't your cup of tea, the notion that you can capture childlike tendencies and call upon that experience as and when you please is quite simply priceless, especially for someone who's worked their way to be in a position to be able to afford an SLS and not worry about its running costs.


Looking at it this way, the SLS is the perfect cover car for a Gran Turismo game, a series that has started off purely as an arcade, caRPG and slowly started taking itself too seriously, disappointing and alienating most of its loyal fanbase, while it tries to figure out what it wants to be. For me personally, I'm more of a Viper or a Hellcat kinda guy than an SLS, but if the day ever comes when I get the chance to loosen the undergarment straps of someone who's a little more sophisticated, or even just reasonably sane, while still appreciating the 10 year old kid inside me, the SLS would be nigh unrivaled as an avatar to represent myself.

And speaking of a car that is nigh unrivaled...


Spanning eight distinct generations of cars over nearly 60 years, while dominating seemingly every category and discipline of motorsports it participated in, the name "Porsche 911" brings to mind many wildly varying images the more people you ask what first comes to mind at the mention of the household name. Some will envision a successful rally car, others will see a moody widowmaker. Some will buy a 911 because it is an excellent all rounder that can ferry their family around when they need to, and offer an exhilarating driving experience when they don't. For some, maybe the outlandish 911 GT1 and the 1998 24 Hours of Le Mans come to mind, and for others, perhaps the Nürburgring and Sabine Schmitz. To some, the 911 represents the peak of laziness in car design, ostensibly changing so little that no one but the most obsessive and die hard of fans can tell the subtle differences between the generations and trims of cars, but to its fans who do obsess over it, the 911 represents the peak of driver focused technologies in a sports car, offering the purest and most exhilarating of driving experiences of their respective eras. Some will buy a 911 simply as a status symbol, wanting a sophisticated car without standing out in a crowd or appearing too outlandish; others will take them and turn them into bespoke flame spitting monsters for only the most discerning (and insane) of automotive enthusiasts.



The crazy part about every single dichotomy I've listed about the 911 is that the cars absolutely do live up to each and every contrasting description of them. So then, what exactly should come to mind at the mention of the middle child of middle children, the 4th generation 911, internally named the 993?


To get the best of the 993, one must first spec their car in Speed Yellow, then rip out and toss away anything in the car that isn't a strict requirement for it to function on a racetrack, such as carpets, air conditioners, and stereos, such that when, and not if, you spray yourself silly in the car, the mess is somewhat better camouflaged, and because there's no upholstery in the cabin, you can simply hose away the mess afterwards to retain some resale value in the car. I suppose Indischrot works too, if you don't plan on surviving the quintessential 911 experience. But what's a car, if not an avatar, an expression of self, right? That's why, in order to match the masochistic tendencies of your 993, colour coordinating roll cages and sadistic looking Schroth harnesses are a must, to keep you securely controlled and pinned to your thin, barely padded coff- I mean, Recaro Bucket seats. Finally, bolt on bespoke, glistening RS five spoke alloy wheels and a yellow wing big enough to make gas station attendants question if you're a driver or a pilot to really draw attention to yourself, because if a clown performs and no one is there to watch it, had there really been a show? To close out the performance, make sure the engine is air cooled, free breathing, and of course, mounted aft the rear axle, powering only the rear wheels, so that no one can see nor hear your less than manly screams in a smokescreen of (hopefully only) tyre smoke.


But fret not — not all is doom and gloom in the ultimate 993: to help counterbalance all that mechanical weight behind the rear wheels, along with whatever aerodynamic weight you might convince yourself is there in a road legal car, Porsche has thoughtfully added a sliiiightly more aggressive lip spoiler over the "typical" Carrera RS', because, come on, we don't want to go too overboard here, now do we? The end result of all this is a car packing "only" a modest 295HP (220kW), hauling around an even more conservative 1,235kg (2,723lbs), most of which concentrated aft the rear axle, to create what is called the "911 Carrera RS Club Sport", and what is quite possibly, the purest of the 911 experience that will ever be made publicly available. Well, "available" is kind of a subjective term here, because with only 227 ever made and virtual ones coming with an asking price of half a million credits, you can't exactly just walk into Uncle Ferdinand's North City Used Car Dealer and expect to be able to buy one, either virtually or in reality.


However you beg, rob, steal, or do things that GTPlanet's AUP won't let me suggest to find your way into one of these though, hot damn does it deliver.

Yes, it's an old 911. Yes, it's RR. Yes, it's softer than my reproductive organs in a sweltering sausage fest deep in a jungle. Yes, it will attempt to kill you if you give it the slightest of chances to. But then, a lot of that can be said about the NA1 NSX-R, which this 993 immediately reminded me of because of how it made me feel behind the wheel. You're snapped straight to attention the moment you turn the wheel of this thing, because there is so much going on with the car, and it's an absolute darling communicator. You always have to be cognizant of where the weight is on the car, how much grip each tyre has, how hard you feed in the steering angle, how much revs the engine is doing, where the powerband is, which gear to be in, etc.. The 993 gave me that sense of immediate awe and stunned me into silence even in my own hyperactive head the moment I drove it, and like my first drive of the NSX-R in Gran Turismo Sport, cleansed my mind and my world. My thoughts, my worries, my goals in my life were brought down and simplified to: throttle, brakes, revs, shifts, apexes, turns, weight, rotation, power. That's how immersive an experience it provides, even through the lens of a TV screen and a couch, and I instantly clicked with it.


What truly separates the 993 from its younger siblings is that... it has less of everything. Less power. Less tyres. Less technology. And this I feel works to the benefit of the 993, because you still get the thrills of driving a car on its knife edge, but at speeds that won't immediately kill you if you muck something up. There feels to be little to no aero despite appearances, no blind grip, no rear steer systems, no traction control, no nothing to mask the car's true tendencies, and nothing to save you, nothing else but yourself to blame if you spin and bin it. You don't get the sense at all that the car is hiding anything from you, with which to stab you in the back when the time is most opportune. It lays all its cards out on the table on the outset, and you play with the unspoken agreement that you either step up to the challenge and learn to do well, or get spat out a million pieces, and the 911 namesake has stuck around long enough and earned every bad rep and accolade to make its death threats more than well founded and common knowledge. But while that may be a demerit with other cars, every driver who steps through the doors and roll cages of a hardcore, track focused 911 does so not just knowingly consenting to that unspoken agreement, but also with a promise of greatness in equal, if not greater measure.


Despite this however, I find the 993 to be not nearly as scary or moody as everyone seems to make it sound on this thread. It certainly isn't as god-awful as some of the bollocks bin beaters we've tested here in COTW, like the Beat and A110. In comparison to those older clunkers, the 993 I feel actually wants to work with you, and is a sheer pleasure to work with in return, if you commit the time and dedication to learn its ins and outs. It's not unreasonable or moody at all, like a 356 or a Yellowbird, in which there is no gratifying sense of reward; only fleeting relief of narrowly escaping death before approaching another corner. The rear end of a 993 will swing out, obviously, but it lets go with such linearity and with such ample, early, and tactile warnings that you can often afford to play with it as it starts to slip, instead of having to panic and correct immediately like you would in a 930 or a 991. Even if you do get it wrong, like I have in every single race that week, I've never had more than slight fender benders; I've never really felt like my life was ever at risk because of how approachable, and to some extent even forgiving, the 993 is, especially with the context of its bloodthirsty lineage (never mind that I got Rick killed, heh).


When it rains, however, it pours hard on your rear engine parade. You'll start to wonder if that certain gas station attendant is secretly a driving god with psychic powers, because YOU'LL start to wonder if you are a driver or a pilot when operating a 993 in wet conditions. It was already slightly difficult to get weight over the front tyres in the dry with a full tank of fuel, but in the wet? Your front tyres are basically like those of an aircraft's: rarely ever in contact with the road, and even when they are in contact, never really seem to do anything other than keeping the nose of your vehicle from dragging across the asphalt. It's so bad that you get understeer rattle through the steering wheel common in FF cars, just by BRAKING IN A STRAIGHT LINE. What feels like an overly safe braking distance suddenly turns out to be a recklessly late one as the 993 refuses to either stop or turn, and the car feels less responsive under braking in the wet than if you were to simply shut the car off mid corner. And if the corner has adverse camber as well? You might as well put the car into neutral, open the door, and stick your foot out to drag and pedal along the asphalt for better stopping and turning performance than the front tyres will provide. But don't worry: you can then brag about it at the bar afterwards wrapped in casts about how your 993 gives you such a raw and pure driving experience, you truly feel as one with the car and road, and how it makes you intimately aware of the finest detail of the road surfaces like no other car lets you.


And seriously, half a mill for an interior that looks and feels like a jail cell, what with its roll cages and lack of creature comforts? Sure, one could argue that it makes the car a "no compromise driver's car", but would adding a few grams with some sun visors really destroy the driving dynamics of the 911 that much? Because the tinting on the top of the windshield barely has any opacity, and when the sun hits juuuust right, it's pretty blinding, even in the game. I guess that's why Porsche will sell you £760.00 sunglasses with their name on it, with the lenses actually mounted up front where they should be.

McPhillamy Park, the highest point of Bathurst at 0800h, clear.

The biggest one-two knockout combo against the 911 Carrera RS CS is its complete lack of creature comforts, plus the fact that, in the 90s, cars that can offer the thrills and exhilaration it can abound aplenty, with way less of a bite. During race day, I brought out my beloved FD RX-7 and NA1 NSX-R, both of which will give the 911 a run for its way too high a asking price, despite them both weighing more and having less power; a testament to how stupid a concept an RR car is. Not to mention, the only way this yellow bird with a paralysed wing won't lose to either car in the wet is if it crashed into them, after which you as the driver of the 911 can just say, "I'm so sorry, it got away from me", and elicit a response from people more filled with understanding and pity than if you were to tell them your children spontaneously combusted. The FD and NA1 both even have — or at least can be optioned with — sun visors, upholstery, and air con. Imagine that! And it's not like either car is any less fun to drive than the 993, either. Looking at the 911 Carrera RS CS from an objective standpoint, it's very, VERY difficult to make a case for it, if at all even possible.



So in conclusion, what's my verdict on the 993 Carrera RS Club Sport? What comes to my mind at the mention of the middle child of middle children?

I picture the purest, rawest, most fun, and most rewarding 911 to ever come from Stuttgart, at least until I somehow get to sample a 911 R. I see a car that is chock full of character and personality, a great teacher you can't help but to both like and respect. While the 991 GT3 RS earned my respect for the 911 name, the 993 Club Sport is the one that earned my affection, and got me to understand why exactly Porsche purists hold this car in such high regard, and compare its younger siblings to it. I see a car so at ease with itself, so proud to be what it is and not a number chaser like its turbo or younger siblings, and a car that's so much better for it. I see a car that just looks so right, so natural, so much so that seeing a 993 without the Club Sport's bespoke aero parts, wheels, and gutted interior makes me feel like the car has been amputated. I see a car that ticks all the right boy racer boxes while somehow also retaining a gentlemanly appreciation for the old school. I see my favourite 911 ever.


In other words, I love it. Immensely. Achingly. And if I have to be a masochistic clown to be shamed and ridiculed for driving one in the public, then so be it. It certainly is less of a price to pay than half a million and however much the stupid sunglasses are worth.

So, what more similarities do the SLS AMG and 993 Club Sport share aside from being German NA 2 door performance cars that I had been wanting to test in Car of the Week? Well, both are expensive toys that are rather softly sprung, really love to KANSEI DORIFUTO, and are powered by amazingly smooth engines that love to have their piston rings wrung out of them. But more than that, both cars made me think: is newer necessarily better? And if not, what is it about the older cars I prefer, that the new cars lack?

A question Vic posed in his review of the Taycan Turbo Sutututu (how's that for angering fans? :D ) goes, "I’ll concede that’s something that no amount of Stuttgart Space Magic (can't) recreate ( at least not right now). But as a racer at what point do you draw the line on that? At what point does the whole ‘Soul, feeling and feedback’ enthusiasts arguments start being outweighed by genuinely better all round performance and capability?"

To which I reply: never.

Giving the 993 a thorough going-over in COTW and finally understanding what Porsche purists are yakking about, I see that this argument has been around for decades by now, first with the 996 being water cooled, to Porsche making SUVs to survive. I don't care how fast a car goes. I don't care how fast it laps any given racetrack around the world. I'm no Tsuchiya Keiichi. No Lewis Hamilton. No Igor Fraga. I'm not even a Vic_Reign93. Someone out there can and will make whatever car I get my hands on go faster than I could. Hell, machine learning might just start to outperform actual human drivers if given enough time.

Time and technology will keep marching on and provide us with faster and faster cars. Yet, why is it that older cars, like the RX-7, like the NSX, like the Elise, like the 993, remain so sought after and valuable even today? Because they provide an experience and sensation unique to themselves, to their driver. They communicate their stories, personalities, likes, and dislikes so well. One can almost personify and humanise the cars. At what point does the whole "soul, feeling and feedback" start being outweighed by better all round performance and capability? I counter that question with a one of my own: what's the point of going faster than anyone else around a racetrack if you don't enjoy it? What does going faster than someone else's Honda Civic from light to light prove?

If lap times are all that matter, then no production car other than the Mercedes-AMG GT Black Series currently matter. No driver aside from Miyazono matters in this game. I'm no Miyazono. I'm no Vic. And I probably never will be, with my crappy, improvised setup, bad reflexes, and sporadic schedule. But I try to compensate for that in other areas. I take photos. I write. LIGHTNING doesn't do that, does he? That makes me feel like I've some value and worth in the world. But how do you quantify the quality of photos and reviews? Just by the number of likes they receive? I'm no good with that, either. Should I stop writing and shooting, then, because I'll never be the best at either? Is there no value elsewhere to be had, including for simply trying, for simply existing? To only see lap times in a car I think is a pretty cruel and overgeneralising way to think (wow, that got way too bleak way too quickly, almost like my emotions are ferried by a Turbo Taycan).

Of course, there is value and merit in lap times. It's how we test cars. I cite lap times in my reviews as well. As long as a record of any kind exists, people will see it as a challenge and try to break it. That in itself is a pretty beautiful thing, but lap times are only one of the many factors in a car. I'm not advocating for carburetors or bias ply tyres, nor do I wish for ABS you can turn off in cars. I'm not against technology. I only start to take issue with it when it is used to rob me of the joys and sensation of driving a car, because of course machines can drive better than I can. That was never in question in my mind. What I'm concerned with is how does it make me feel? As a toy, is it fun? Can it make me forget my life's problems for just a few minutes? Can it inspire me? Does it make me ponder and think? Can I even form a perceived emotional bond with it? Does it make me happy?

But who knows? Maybe the generations older than me will insist on the mechanical sound and the techniques of fine tuning carburetors, and enlighten me about how bias ply tyres are more communicative or better in other ways that I never knew about. Maybe someone out there will claim that ABS robs you of sensations, and a skilled driver can stop quicker without it. Maybe future generations will see the same soul in EV SUVs as I see in an FD and NSX, and similarly resist change. I'm not smart, rich, or charismatic enough to change the world. I'm a nobody. I just like to think there's value and merit in a unique opinion and experience, that's all. Does it have to be well written or well liked? Do cars need to achieve better numbers than what precedes them? Who knows?

Maybe the 993 and SLR do objectively suck as cars. Maybe it's only possible to enjoy them by making excuses for them through rose tinted lenses of nostalgia. Maybe I'd have a lot more fun with more modern machinery if I stopped expecting of them all of what technology allows them to be, while comparing the sensations they give to older clunker cars. But is having low to no standards really the way to live? I'm not sure. Now, if I were to drive a 911 R and it handled exactly like the 993, I'd immediately think, "this sucks, what the eff?", and write it off, listing the other things I could buy with less money. I understand that standards have moved on. But then, I can't deny nor explain the giggles and smiles I had when sliding the 993 around the track. I'm genuinely torn on this. Maybe something like a GT86 or a Cayman GT4 could answer these questions for me. Maybe they'd make everything make sense. Maybe it's possible to make raw, exhilarating sports cars that hold up to modern scrutiny, but manufacturers just don't want to.

As cars get better and better, they start to lose a bit of personality. They start to feel less like dance partners we need to be aware about and sensitive towards, and more like weapons. But does anyone really love a tool, a weapon, like they could a dance partner? How does one engineer a heart, soul, personality, and even endearing flaws into a pile of nuts, bolts, and oil? Into a product to be mass produced and sold? There was a time when simply making a car fast also meant making it fun. Now, there seems to me to be a bit of a divorce between fast and fun in cars, simply because of how stupidly fast they've become. Cars simply don't have flaws and distinct personalities anymore; a 911 can grip and be as stable as a GT-R today. We seem to have everything figured out, to a point where a 2.3 ton tank electric SUV monstrosity can be marketed as a sporty vehicle, and people lap it up. And it makes me sad.

Okay XSquare. Stop writing and making people scroll through your crap. You're not actually a clown; you don't even have a 911. Stop acting like one talking about philosophy and crap and finish up this post already. It's been two whole weeks.

Saturday 10 April 2021

Car of the Week — Week 129: Daihatsu Copen Active Top '02

Debuting at a time when revered, instant classic Japanese sports cars were all being killed off by stricter emission laws, the Copen revs to a Supra surpassing 9,000rpm, is offered with a proper five speed stick, is smaller and lighter than an MR2, and will just as willingly take its top off as well. It features a 659cc Inline 4 engine under the bonnet, which is exceedingly rare for a Kei car, with most of them having only three cylinders. It looks cuter than a Pod, and even has a trunk to boot! And what if I were to tell you that such a car is made by Daihatsu, a company that's more known for their domestic and industrial vehicles than sporty cars?


Yet, does any of that really matter? Does the Copen's market share really care about any of that aside from its cute looks? It certainly didn't feel like Daihatsu cared that much about the driving dynamics of the Copen to me. Hailed by its in-game description as a "well engineered sporty machine", the suspension setup is a lot softer and sloppier than I'd have liked from a sports car. Despite being lightweight, the car pitches and rolls horribly, highlighting the Copen's lack of a locking differential up front under hard lateral loads, which means you'll be wheelspinning away power under hard cornering that you couldn't spin away at launch with even the crappiest of Comfort tyres. The excessive body movements combined with the front mass bias and short wheelbase makes the Copen Active Top become the Copen Hyperactive Rear, reliably gargling drivers senseless before spitting them out butt-backwards on Suzuka Turn 1 and Brock's Skyline at Bathurst, which are death traps that should only worry supercars with their engines in the middle and packing ten times the power of a Copen. Of the Copen's lineup, the Active Top isn't even the sportiest model; the soft, "detachable" top is 30 whole kilos (66lbs) lighter than the Active Top, with a lower cg. If you really want the sportiest Copen, you could've gotten the Ultimate Edition... or the Ultimate Edition S... or the Ultimate Edition S Memorial... or the Ultimate Edition II... or the 10th Anniversary Edition... or the GR Copen. Phew, did I get them all? No? I only get to have the Copen Active Top? Okay Kaz, you win this time... again.


Yes, the engine does rev unethically high for a piston engine, and yes, it is offered with a proper five speed stick to make the most of it. But just offering a manual gearbox and a tachometer that reads up to 10k doesn't make the Copen a sporty car, in the same way that wearing a Slayer T-Shirt doesn't make you a hardcore metal fan. The 659cc turbocharged Inline 4 is tuned for low to mid range torque, which means that it hyperventilates past 7k, so much so that short shifting it at around 6.8k results in better acceleration even with the mechanical disadvantage of a wide spread five speed ratio. Debuting at a time when six speeds have just become the norm for supercars and family sedans alike, the first gen Copen is unfortunately saddled with a five speed still, resulting in long gearing that causes the Copen to be dead on arrival at 140km/h (87mph) in fourth, where the speedo maxes out. On the track, I oftentimes find myself hanging limp with no torque and no correct gear to be in, what with its long ratios and the last 2k rpm being there just to make the tach look pretty. The choice of a 5 speed is doubly unfortunate because not only do you barely have to touch the stick on the track, but also because Kei cars are restricted by their class to have engines not exceeding 660cc in displacement, effectively putting a cap on their power output, and it's such a shame that the Copen can't have more mechanical advantage with its gearing and thus more wheel horsepower to compensate for this. On an uphill ramp into an expressway, you'll need to be using all of the throttle pedal and be in the correct gear to do anything more than hold onto a constant speed. Not to mention, the turbocharged engine sounds as willing and lively as a salaryman who's had to do 20 hours of overtime for no extra pay a week for a dead end company who'd replace him with a 1,300cc variant the moment he drops dead from overwork.


Sure, it's light, tiny, and never intimidating, which tends to lend itself to closely fought one make races and easy for beginners to pick up the basics of racing from. Taken on its own however, it's just... boring. The car's unmistakable and unique looks completely belie the nondescript dynamics of the car, because this car has no personality whatsoever when you're shroud in the car's bog-standard looking, cheap black plastic interior that looks to have come straight from the 90s. There isn't much going on from behind the wheel at all. Car isn't turning enough? Turn the steering wheel more, I guess? Launch? Put it in first and dump the clutch; there isn't even enough power on offer to wheelspin off the line. Throttle modulation? You mean, "flat out at all times unless I have to brake for the 5 sections of the 23 corner circuit that is Mount Panorama"? It's beginner friendly in the same way an alphabet book is toddler friendly: you'll want so much more so quickly, it's hard to not just get something else a little more challenging and involving as a first step if you can afford it.


I'll admit, all of my impressions of the car are formed on the default Sport Hard tyres, which we ran on race day. They feel grossly over specced for the car, which would explain why it felt so sloppy, with so much body movement. Back in GT6, someone coined a term for a problem common in that game: "overcylindered", for a car that sounds like it has more cylinders than it actually has. In Sport, I think I'll take inspiration from that and coin the term "Overtyred", or "Overtired", because that sounds a bit cooler. I think the Copen suffers from a very common problem in GTS, that being most road cars coming stock with Sport Hard tyres, from a Huayra to a Copen. In my estimation, I think Comfort Mediums suit the Copen best. It still won't wheelspin at launch, but at least it won't be pulling so much gs to upset its delicate suspension setup and break out the rear, and it's hard to notice its completely open diff when the body isn't rolling that much. Despite this however, I don't really think a simple tyre change will save the Copen from the obscurity in my mind. It's still horrendously boring, and ironically lacking in character dynamically to me. It just really needs an engine remap and final gear tweak to be something that I might actually pay attention to.


Despite all this however, I don't dislike the Copen. It's very hard to dislike a cheap, cute, unassuming, and reliable Kei car, especially from a marque such as Daihatsu, who I wish had more of a presence outside Japan. But I think that's where the charm of Daihatsu cars lie, because they just seem to retain that inexplicable Japanese quirk and personality that's nigh impossible to put into words, that other Japanese carmakers have lost in expanding their lineup globally. These things are hugely popular in Japan, and while I can't understand why, I can oddly believe its popularity, as a weeb who's on the verge of understanding Japanese culture, and I'm more than glad for its popularity. I guess a lot of the disappointment I felt this week stems from how I wanted more from Daihatsu, Toyota, and Gran Turismo. The Copen is one of the only two cars in Daihatsu's lineup in Sport, and the only one that is non-fictional. And it's such a shame, because the Gran Turismo series had always been that window to let the world take a peek into Japanese car culture, and Daihatsu was always a very prominent niche in that picture. I feel like I had perhaps subconsciously dumped all of that burden onto the Copen this week, and I had wanted something disproportionately big from its Kei car silhouette. I still wish we had a Midget, a Move, a Storia X4, and a Wake, among others. And perhaps that's too much broken hopes and dreams for one car and its 62HP (46kW) to carry on its McPherson Struts and Torsen Beams.


And besides, for all the demerits of the Copen I've listed, does any of it truly matter? Just like a modern Beetle and Mini Cooper, a Daihatsu Copen is the sort of car you take one look at and go, "aww!", and want one. It's not logical. It's the sort of car for young people who don't necessarily care about driving, practicality, or even bang for their buck, and just want to look fancy and stand out. These things will most likely be mostly specced with an automatic box and never be wrung past 4k rpm in the car's life. And that's fine. It's not a logical debate. You don't buy a car like this with your head. If you want it, if you like it, all the more power to you. It just does nothing for me personally.


I did have way too much fun doing this livery though, and I didn't even get to get it done in time for race day.