Saturday 27 May 2023

GT7 W8: Honda Civic Type R (EK) Touring Car

The "Touring Car" suffix stuck onto the back of this peculiar example of a 1997 EK Civic Type R is not very telling of what it is, is it? It could mean that the car's a fire breathing, soulless battle machine bred for competition and born in the fires of conflict. Or it could mean that it's a date car to impress a partner and bring them to the beaches and mountains while going 5 over the speed limit just to show how much of a badass you are.

So which is it, exactly?



Having started its life as an expensive 110,000 Credit Racing Modification operation on a run off the mill 1997 EK generation Civic Type R, you might be forgiven for thinking that this Civic Touring Car is just a show over go kind of date car built, or rather, commissioned, by a slightly wealthy kid to impress others. However, look even just slightly deeper past the colourful skins of the EKTC and into the spec sheets, and you'll very quickly find that this expensive bit of kit carries with it some very real racing hardware. As with any racing car, power and mass are the two main factors that determine how fast they can go, with everything else being secondary at best, and with the EKTC, it has both of these all–governing stats firmly locked down in its iron hands: an astonishingly lightweight 845kg (1,863lbs) body propelled by a highly tuned NA 1.6L Inline 4 B16B engine now capable of a stonking 247HP (184kW) without the breathing aid of forced induction, and all that power goes through a proper 6 speed manual with gears somehow even shorter and closer together than those of the base car, to ensure that the peaky and soulful B16 engine can sing its cylinders out as often as possible.


The engine is easily the highlight of this car! I don't know what it is exactly about 90s engines, but they all seem to have a proper, mechanical wail to each of them, while each having their own distinct flair to set them apart from each other, all without the aid of speakers in the cabin. Equipped with a full control computer and Semi–Racing exhaust as standard, this engine is not just proper screamer, but it also in my opinion, makes this race prepped, road derived EKTC among some of the best and most distinctive sounding cars in the hall of fame like list that is Gran Turismo 7's car roster!


Now, if you've ever driven a stock EK Civic, you most likely know that the engine doesn't do much of anything if not near its 9,000rpm redline. However, I'm happy to report that the tuned engine in the EKTC has very solid shove from just 6,500rpm, which gives the EKTC a healthy pep in its step out of corners. Now, you might be thinking at this point, "that's still super high in the rev range; my daily can't even get to 6,5!" That may be true, but I also haven't told you the rev limit on the EKTC just yet... 9,800rpm. Yes, it's still a peaky engine. Yes, revving it out every gear is still a no brainer on the straights. But that also means that you have more than 3 thousand revs of very usable power to play with, and a close ratio box to keep the engine singing! In fact, the close ratios and versatile powerband often mean you'll have more than one correct gear to be in; I don't even use 2nd gear out of most tight corners, instead upshifting to 3rd just before the apex to power out of it, which feels much faster to me than banging the limiter in 2nd and then having to shift in the power zone.

And that's all I have to say about the best part of the car, this early into the review. You know what that means, don't you...?


The rest of the car feels like an incoherent mish mash of random parts that don't work together at all. The damn thing doesn't have a speedo or a fuel gauge, for starters. Peak power happens only at 8,8 in the rev range, but the shift light in the dash lights up at around 8,7, even before the engine makes peak power. Seriously, the car would've been much better off with its original dash. The brakes hardly work. The Sport Hard tyres it comes with are barely an upgrade from the stock car's Comfort Softs, and despite the unhealthy mass loss of the EKTC, the car still struggles obnoxiously for front grip in every section of every corner, from entry to exit. The car has excellent off centre steering response, but the EKTC can't follow up on this at all, very quickly hitting an almost literal wall in the steering lock travel as the tyres immediately start screaming and the wheel vibrates violently the moment you ask of it to bite into the apex of a corner. It feels almost as though the low slung car sitting a mere 80mm (3.15in) off the ground is hitting the end of the front springs' travel on every braking zone, and the car just can't put enough weight over the front tyres despite its lopsided 65:35 weight balance. As a result of all that, you'll have to brake entire rice fields before every corner to get the anorexic car to slow down in time, and then let off the brakes almost entirely for the front tyres to begrudgingly slip into any corner. It's a car that inspires a lot of doubt and fear in a racing scenario, as wanting to take a tighter inside line for an overtake counterproductively forces you to brake so much earlier for said corner, and for someone who's still struggling to learn how much space to leave a competitor in GT7's laggy lobbies, it's a very stressful chore at best to race this thing. And that's such a bummer, given how much I enjoyed the DC2 Integra R and hold it as a benchmark for every FF sports car out there. The EKTC really didn't live up to the expectations I had set for it, especially after all the rave reviews prior to the week's meets.


And so, I began to look for alternatives to the 115,600 Credit UCD exclusive EKTC. For less money, you could've had a freaking Amemiya tuned RX-7, an FR car with much more outright performance and an even higher skill and tuning ceiling, readily available to purchase from Brand Central at any time with a fresh odometer. If you're willing to spend about 10k Credits more, you can have a bona fide, from the ground up track toy in the Radical SR3 SL, which will effortlessly smoke the EKTC both in lap times and driving feel. Admittedly, both of those cars will have to go through some very uncomfortable detuning to fit into 550PP events, and so for those, I'd recommend the NA Roadster Touring Car, which is also readily available in Brand Central unlike the EKTC, but it's also substantially cheaper as well at 90,000 Credits. It's FR, has an instantaneous sequential gearbox, and lighter than the EKTC. You might be thinking I'm comparing a drunk bar brawler to a professional boxer at this point, but the fact of the matter is that the Roadster, in spite of all that, still sits some 20PP below the Civic. In the eyes of the game, if I'm being unfair in this comparison, it's to the Roadster's detriment rather than the Civic's!


Off the line, things immediately felt unfair. Even when starting near the back end of the grid, I was more than a second ahead by Turn 2 in both races I brought my Roadster against the Civics, thanks to the standing starts we use in our weekly lobbies. The underpowered Roadster hung with the Civics in the straights thanks to its sequential box, and out of corners, the nervous FR turd of a car couldn't much show why RWDs are superior, but it's in the entry to every corner where I felt like I was about to have a very ugly incident each time, simply because of how much more speed I could carry into apexes, where the Civics had to struggle with classic understeer. I was driving like utter bollocks the whole afternoon, and even I could snatch FLs away from Vic like it was my birthright, simply because I was in the much better car.


I have to say though, that neither car was good to drive. There's just something weird about these PS3 era fictional cars that just don't feel like they've been adapted well to the PS4 era games. Both cars feel like they ought to have more grip than they do, and when they let go, it happens with no warning and no transition; they just let go instantly. It feels like the suspension isn't set up or aligned properly. It's just a question of whether you want to see the wall coming to claim you or not when deciding between these two cars. If I had any other choice, there is no way in hell the EKTC would even be on my radar. It's hard to obtain, offers poor value for money, and drives terrible, and I'm yet to see what it can do that other cars can't. It's a hell of a looker that's a fantastic base for race and road liveries alike, and with a revised setup, I can see it being an absolute menace in the right hands. That is to say, if you really want the EKTC, you'll have to get very personal and involved with it to get the most out of it; it's not something you can just drive off a dealership with and expect it to serve you immediately.


As it is fresh from the ripoff car dealer though, it's neither a formidable racer nor a car I'd want to bring out on a date.

Saturday 13 May 2023

GT7 W6: Toyota Prius G '09

The 2009 Toyota Prius often feels like the fastest car I've ever driven in this game.


How often is that? Well, that depends on how many times I have to brake for a corner in the XW30 Prius. 100km/h can often feel like 100mph when you slam the left pedal down and the brakes and tyres do nothing. Its 195/65R15 economy Comfort Medium tyres aren't even fit for a spartan, lightweight sports car that evenly distributes its workload to all four wheels, let alone a 5 door, 1,350kg (2,976lbs) monstrosity of a thing that hinges only on its front wheels. You could argue that the Prius was made for fuel efficiency first in mind, and on–track performance a distant 86th or something on the list of priorities, but for all the effort that went into its Hybrid Synergy Drive, KERS, low drag coefficient, and economy tyres that are liable to hydroplane on a dry desert road, the boffins at Toyota balls deep in rocket science have seemingly forgotten something very, very basic: it's more economical to simply not have to brake for a corner.


Instead, the Prius demands of its driver to leave all momentum, pride, joy, will to live, and any chance of wooing a partner not named Greta Thunberg around 3 million light years before a corner, because all that baggage is extra mass and that destroys fuel economy, I guess. Even after you've shed all that extra evil mass on corner entry, though, the car won't trail brake at all; you're either slowing, or you're making a feeble attempt to turn. Try to do both at once, and the fronts simply wash out wide doing a constant speed, while the unladen, sky scraping rears look to dance to some Eurobeat. Assuming your mortal body and pride both live long enough to see the day when you can finally get on the power, you'll also need to drive this modern NA Hybrid CVT technological marvel of a car like a lazy 1980s turbocharged clunker: give it much more throttle way sooner than you intend to put down any power, as the engine has to wake back up from hibernation, rev up to its oh so fanshay optimal rpm, and reengage with the CVT before you get anything more than the piddling nudge from the electric motor. This makes throttle modulation out of a corner an extreme pain, as you'll often have to stab the throttle hard just to "wake" the car up, before having to ease off immediately to prevent the car from careening off a cliff with "power" understeer. At least there's no worry of overwhelming the spiteful economy tyres with torque despite the electric motor, open diff and all. I'm not even sure if that's supposed to be a compliment or not.


Oddly, the game quotes the Prius at a max power output of 120HP (89kW) @ 5,000rpm, with a max torque of 142.1N⋅m (104.8lbf⋅ft) @ 4,500rpm. Quite frankly, I'm having a lot of trouble understanding these numbers, because the car's brochure quotes the max output for the ICE and motor at 99PS (73kW) and 82PS (60kW) respectively, which adds up to a combined output of 181PS (133kW). This confuses me as, not only is 181PS WAY more than 120HP, but said 120HP is nowhere near the numbers I got from the engine or motor. One possible explanation for this discrepancy I had, courtesy of Vic, is that the engine and motor make peak power at different speed ranges, and hence why we can't just add their peak powers up. Still, most real world reports peg the 2009 Prius to be able to do 0–100km/h sprint in around 10.4 seconds, yet, my own testing got me a mere 12.2 seconds instead, which is, again, a big difference I can't explain. It seems most likely to me that the Prius in this game is a little underpowered compared to the real thing.


What's worse, the Prius seems to have an overly inflated PP relative to its performance level as well. At 373.35PP bone stock, it's going up against the likes of the NA Roadster, AE86 Corollas, and GJ Atenza; a good mix of the light and sporty with the heavier and more luxurious cars, and all of them not only are a lot more joy to drive, but they will also at the same time unapologetically whoop the Prius' very transparent rear end by several seconds even around a sub 1:40 lap like Streets of Willow. Hell, even the 2011 Aqua, the Prius' younger, lighter sibling producing the same exact 120HP and still coming in somehow with ~20 less PP, would outrun the Prius both in the straights and corners in a hot lap scenario. Tune it? There's no forced induction options available for the internal combustion engine, electric motors are completely untouchable in this game, you can't even put a tank of Nitrous Oxide into the car's ample boot, nor can it get a conventional gearbox of any kind to give it some proper response. Of course, there are no engine swaps available for it, either, not unless PD one day goes insane and lets us swap in the TS050's hybrid V4 engine into the car. What this leaves us with is a car that, even with all the money in the world thrown at it, can't even achieve 150HP, and yet somehow has a hulking 585PP to show for it. Needless to say, it's pretty freaking useless stock or tuned. If this car had any more knockout punches levied against it, I'm liable to start calling my Prius Candy, and my Aqua Cindy or Rin.


And yet, despite all that, I don't hate the Prius. Quite the opposite, in fact—I think it's one of the coolest cars ever made, full stop.

Manufacturers often showcase wild concepts at auto shows, as "proof of concept". As a way to "gauge interest". A "look at what we can do, and if it incidentally shows how big our wangs are, then that's just a happy coincidence" kind of thing. These concept cars range from something mildly plausible like a V12 XJ220 for example, right down to a car with a wagging tail, or even a freaking suitcase with a steering wheel. I like to tell myself I'm a sane, rational person, and every time I take a look at these concept cars, the first thought that comes to my mind is, "who could possibly have a use for this?!" Yet, the Prius has a purpose. Toyota took a wild concept of a hybrid and mass produced it for a reasonable price, with ample seating, storage, and maintenance not very unlike a typical car, making it not just a game changer, but a world changer. I literally owe my day job to the pioneering Prius: I drive for my country's version of Uber, and I cannot even begin to fathom how much money having a hybrid drivetrain has saved me in petrol costs, despite not driving a Toyota. The holy trinity of LaFerrari, the 918, and the P1 might not have existed if not for the Prius. And until we can figure out an electric infrastructure and agree on it as a species, a hybrid powertrain I believe makes the most sense in a car for the here and now.


I vividly remember the moment my opinion on the Prius 180ed, actually. At my previous job as a tyre technical engineer, I had the chance to take a peek under a Prius on a hydraulic lift, and there, I saw that the XW30 had a freaking rear diffuser! In an econobox! Even my dream sports car, the FD RX-7, didn't have that! The Prius won me over because it spoke my young, fiery language. It showed me that Prii^ are engineered and built with the same laser focus as I revered in spartan sports cars, only towards a different goal. And hey, crazy people slung a V8 where its rear seats would've been, and raced this thing in perhaps the most varied and exciting racing series in the world: GT300! I mean, it's already got a body engineered for low drag, so why not build on it?

^Also, yes, apparently "Prii" is the official plural form of "Prius" now. The things COTW research end up teaching me!



Quick pop quiz time: do you know when the first generation Toyota Prius hit the market? It debuted exclusively in its home market of Japan in 1997. Now, do you know when Formula 1 adopted Kinetic Energy Recovery Systems, or KERS for short? Spoiler alert: the answer is 2009, the same year the third generation of Prius was unleashed worldwide. In other words, the Prius was quicker to adopt a technology than the supposed technological showcase that is Formula 1 by more than a decade! If you grossly oversimplify that previous sentence, it could even be read as, "The Prius is faster than Formula 1". If that's not a cool thing to say about a road car, I don't know what is!



One of my favourite features in my Honda Fit and Shuttle hybrid models is the drive mode selector stalk: In a right hand drive model, you shift the stalk right for Neutral, right up for Reverse, and right down for Drive, with Park being its own button. This setup is so intuitive as someone who's learned driving in a manual, and still retain some muscle memory for it even in an automatic, because shifting the stalk sideways in both results in neutral, allowing the entire drivetrain to disconnect from the wheels when slowing for a smooth stop. I deeply despise the traditional, Inline PRND setup, because when drivers want to go from Drive to Park when sitting at a red, they'll have to move the stalk past Reverse, which causes their reverse lights to light up for an instant. Despite knowing this, seeing the car I'm stopped behind of lighting up its reverse lights just gives me a small scare every time. Not to mention, there's no feel at all when you're in Neutral or Reverse, somewhere between Park and Drive—not so with Honda's hybrid gear selector; you know EXACTLY where each mode is, and you never have to look for confirmation. It genuinely baffles me how this design hasn't been made standard across all cars, because it's just better in every regard.

Now imagine my surprise when I watched an early Prius commercial, and found out this design originated there!


In real life, the stalks of both cars spring back to the default position if you aren't holding it, to ensure that it's always in the same place when you reach for it, regardless of which drive mode you're in, and also that the first right shift is necessary to get into any mode; otherwise, it'd just be an Inline mode selector I just complained about. Unfortunately, this is where Polyphony Digital made a small mistake with the modeling of the car, as the stalk is stuck in the D position when on the move. It's truly baffling how PD can get some of the tiniest details of a car so spot on, and yet somehow they can make me question if anyone in the team ever sat in the car or drove it at all to begin with.


That aside, the Prius is, in my eyes, one of the coolest cars ever mass produced, if not ever. Its innovation can be had by the masses for a modest asking price and inspires competition in a way that puts F1 to shame. Yes, the on–track driving experience of the 2009 Prius made me want to hurl. It's completely irrelevant and useless in this game, even with 3.0L Supra money to throw at it on top of its 24,500 Credit cost. It's a Beater, no two ways about it, but it's the coolest Beater in the world, and I very seriously want the latest generation model for myself in the real world. I will even hold Greta Thunberg's hand for about 300 milliseconds if it meant that we can finally have a GT300 Prius in the game.

Sunday 7 May 2023

GT7 W5: Audi RS 5 Turbo DTM '19

So, this scribble is all someone needs to become me, huh?


I had a meltdown last week and refused to do my job of reviewing a "car". Someone else stepped up to do it in my place, and caught a cold for her troubles. Instead of feeling thankful, I'm feeling... angry. Insecure. Guilty. Like I'm not really good for anything, and that anyone could just step up and do what I do if I disappeared the next day.

Throwing my spare racing suit into the insatiable abyss that is the rear storage of my FC RX-7, I got to work catching back up to the convoy of AMT trucks after my detour to the dry cleaners, wondering why I'm still having to work so hard for something I can't have.

********************

This thing here's a 2019 Audi RS 5 Turbo DTM. It's a silhouette racecar, meaning that everything under that carbon sheet that roughly resembles an Audi RS 5 is identical to its competitors from Aston, BMW, and even GT500 racecars from the Japanese Super GT series.


In other words, it's a mercenary without loyalty; a simple change of uniform away from being a friend or foe. Seems like a pretty efficient way to go about reviewing cars, this, because once I've driven and written about the RS 5, I have effectively experienced and reviewed 5 cars. So, instead of calling it the Audi RS 5 Turbo DTM, I'm just going to call this thing the "2019 DTM car".


The 2019 DTM cars produce 603HP from a turbocharged 2L Inline 4 engine mounted up front, going through a 6 speed sequential driving the rear wheels. I was immediately concerned when I saw that specific output figure: 301.5HP per litre is either an insane feat of engineering, or an unchecked madman left alone in his basement for way too long. With numbers like that, I was expecting the power curve to be high and sharp enough to stab through the bonnets that house them, but it turns out that I was right only about being high: Peak power happens only at 9,000rpm of 9,700, but peak torque of 650.3N⋅m (479.7lbf⋅ft) happens so low, it's unlikely to ever see track use: 4,000rpm! Considering that the car comes default with weak anti lag settings that idles it at around 2.3k, you can imagine how quickly this engine will get up and go from practically anywhere in its rev band, with the engine tapering off only nearing its 9,700rpm fuel cut, and I personally find best results with the engine shifting it around 9,2. The continuous shove of the turbocharger means that the 2019 DTM can be short shifted to save fuel while barely losing any pace, which allows it to do 8 laps of the ever–popular Sardegna A WTC 800 event with some simple and slight short shifting. Contrast this to the less powerful, less downforce Gr.3 cars that populate the event, which generally have to egregiously short shift with a Fuel Map setting of 4 to last that same 8 laps to make the event a 1 stop! Heck, within that 15 laps, the 2019 DTM car is liable to lap the entire field!


Of course, a lot of that unethical speed and energy company bankrupting fuel efficiency is due to the fact that the 2019 DTM cars have a Push–To–Pass system—or P2P for short—activated from a red ring of death on the steering wheel. P2P temporarily increases the fuel flow rate to the engine to produce up to 30 more HP on demand, but also more crucially for an endurance event, it also levels out the towering rear wing of the car to reduce drag on the straights when the downforce is not needed. I have to confess, though, that I don't really feel that extra 30HP kicking in at all when the button is pressed; only a reduction in drag and downforce, making the P2P system more akin to a simplistic Drag Reduction System (DRS) instead. That's not necessarily a bad thing, as DRS doesn't expand any more resources on board to give that boost in straight line speed, which means that, absent any sanctioning body stipulating that a chasing car must be within a certain gap to the leading car, or designated DRS zones on a track, the DRS of the 2019 DTM can be used almost anywhere on the circuit and for however much the driver wishes... and it makes the car more fuel efficient! The only hardware limitation in place is that DRS is forcibly disabled when not using at least three quarters of the throttle pedal, and the car needs to be doing at least 140km/h (87mph) before the system can be activated. Of course, the obvious drawback to such a drawback free system is that you're basically forced to use it at all times in a competitive setting, forcing you to relearn how to hold the wheel in a way that lets you keep the DRS button held down for almost the entirety of the race, which is both painful and awkward, almost like learning to live with a fresh, crippling injury.



Even though DRS isn't supposed to be used in corners, more often than not I find myself taking high speed corners that rigorously test for downforce and richly reward speed, such as Blanchimont and Eau Rouge of Spa, with both the throttle pedal and P2P button fully pinned down. This is because the DRS button doesn't simply make vanish the expensive carbon wing of the car, instead only toning it down. According to a mysterious source who wishes only to be known as ddm, DRS on the 2019 DTM reduces drag and downforce from 580 drags and 650 downforces to 550 and 450 respectively. There might be some real units in there, but I'm not smart enough to figure them out. With a mere 70% of its rear downforce, the 2019 DTM feels properly alive in the corners, almost like it was set up specifically for running with that supposedly reduced downforce—it felt so much more able to rotate and turn, instead of being figuratively chained to the stakes of its wing stands. I could take corners faster and needed to slow down less because of one silly little button on the wheel, and the only way that quality of life feature gets any more zoomer is if the damn thing were on a touchscreen instead of a physical button, and played the oh no no song upon activation.

Reading this, you might be tempted to find some sort of hardware hack that can just keep the button glued down the whole race, but don't break out your plasma cutters and glue just yet!


While the 2019 DTM feels much better to drive with DRS enabled, that's only because the car is more unstable in a corner, which crazy types like fighter pilots and racing drivers like to some extent. But, the 2019 DTM, even when driven like a "normal" racing car without DRS, naturally wears its rear tyres out more, especially at circuits with multiple low speed, 1st gear corners, necessitating slight wheelspin for the best corner exits. Not to mention, I like my 2019 DTM best with a full rearward brake bias of +5, as that insane rear wing that usually understeers the car for stability snaps back to its full downforce configuration upon braking, meaning that the rear tyres will have absurd grip that can more than fully utilise that +5 rear brake bias to massively shorten braking distances, while freeing up the front tyres for a sharper turn in. Under the short lived Class 1 regulations, these cars aren't allowed driver aids such as TCS and ABS, and even with a full rear bias, it's still the front inside tyre that skids first on hard braking zones after the downforce washes off the car, while the rears stay stable and quiet. I think the car can handle way, WAY more rearward brake biases of maybe +7 or +8 no problem if the brake controller could go that far back. With Brake Bias and Anti–Lag settings completely disabled and reverted under BoP settings, the car honestly feels crippled not being able to run a rear brake bias; you have to brake so much earlier not only because the car takes longer to slow, but it can't slice into a corner with the same razor sharpness as it otherwise could when unrestricted.


All that is to say that the fat Racing Medium tyres on the rear of the car is subject to a LOT of abuse in a sprint scenario, which might make one hesitate juuuust a teeny bit about smothering the P2P button on their wheel in corners that much as the event wears on, because the thing about high downforce cars is that, once they go, they're gone. As with all high–downforce cars, the car is set to scrape on its own shadow, and has rock hard suspension to withstand it all, both of which means that the 2019 DTM is completely destroyed by kerbs and road imperfections. Running the car without ABS, it genuinely makes me avoid kerbs as though a deathly allergy, which makes tracks that necessitates kerb abuse, most notably Dragon Trail: Seaside, especially torturous to navigate, as in addition to learning to hold the steering wheel differently, you'll also need to fight your instincts to avoid the kerbs. This holds doubly true for inside kerbs with a slight bit of elevation to them, such as Paul Frère of Spa. Holding down the DRS button when plowing through them will send the car off into a costly slide, at the bare minimum. Because of that painful first hand experience, I now comfort lift off the DRS button when clipping apexes of turns, and you might want to do the same if you ever find yourself behind the very many colourful rings of the steering wheel of a 2019 DTM one day.


Being the only car in Gr.2 that has P2P, I had to know how it stacks up against the other cars in the category, and what better comparison to than the 2016 GT-R GT500? FR, 2L turbo Inline 4, and 6 speed gearbox, it even makes the exact same engine noise as the 2019 DTM despite not yet having adopted Class 1 regs fully at the time. As far as I can make out then, the only difference between the two cars is that one has DRS, and the other doesn't. How would Balance of Performance handle this peculiar situation, then?


Seemingly, BoP balances out the P2P system of the RS 5 by assuming it's being used at all times, with no perceptible straight line difference between the DTM and the GT500 machine with DRS active. I had initially thought I'd much prefer driving the GT500 machines because they don't force me to learn how to hold the wheel awkwardly just to be on a level playing field with everyone else, but it took only about 2 corners of Nürburgring GP for me to spin out the GT500 GT-R during free practice, having lost it on the tame outside rumble strips of Turn 2, when the car was almost fully straightened out. The GT500 machines are set so much lower to the ground, it feels like their underbodies are as much tyres as the tyres themselves! Running the 2019 DTM and 2016 GT500 together in the same race, it was immediately evident that the 2016 cars were sparking constantly, whereas the 2019 cars did not, which could explain why the older cars are so much more nervous and easily upset by microscopic road imperfections, making the DTM car feel as plush and forgiving as a soft hotel bed. While the RS 5 also has a nasty torque bump somewhere around 5,000rpm when navigating out of tight, low speed turns, that same bump at the same rpm is much, much more violent in the GT500 car, and you'll never hear it coming with the engine being so quiet that far down the rev range. It got so bad that I had to swallow my pride and ask Ted from Technical to stick a TCS module into my GT500 GT-R, just to survive. At this point, I'm not even sure which of these two closely specced, but rather different cars is the easier to drive.


All things considered, though, the 2019 DTM car is properly mega. It may be the costliest yet we've tested under my watch in COTW, but I'm told by my editor to write that it'd easily turn a profit for under an hour of driving, making it perhaps the cheapest car we've tested in terms of time cost instead of financial cost. I have no idea what that means, don't ask me. The shenanigans with having to learn how to hold the steering wheel oddly is painful and irritating at first, but after a while, I began to really relish the control over the rear downforce it affords me, and in so doing, helps me really appreciate the downforce going over the car, just as driving a manual or without ABS helps me appreciate power and torque curves, how to gently and smoothly engage the clutch, or distribute front tyre loads. It's a bleeding raw racing car that affords its driver extremely pure and undiluted control, and it demands utmost dedication and concentration from its driver in return to tame it. I may have been throwing shade subtly at the car by calling it the "2019 DTM" and even putting a Honda Civic livery on it the whole week, but I think, over the many races I've had with the car, I've really grown to appreciate it a lot more. Rather than being disappointed that it has no real identity without its easily changeable clothes, I've now come to see that it's a brilliant racing car that looks good wearing anything. And isn't that true beauty? One that comes from within?


It reminds me that I need to do and be better, not only so that I can wear other clothes and make them look good, but also so that no one else can simply scrawl a few words over my racing suit to become me.